2-D gaming project in the works

2007.08.30

The Fall semester has begun, and so has development for this semester’s gaming project. This semester, the focus is on 2-D games, rather than 3-D, which is the focus in Spring. My partner, Riley Cordova, and I have started brainstorming, and thus far were wanting to create your good, old fashioned brain eating zombie bang-bang shoot’em up, but with a wild west/steampunk twist. Characters in a post-apocolyptic world fight off zombies (the products of a mad scientist) with turn of the century technology. So a cool vehicle could be an antique car modified into a small tank with a turret on top, for example. A good rule of thumb for envisioning steampunk, is finding a method of creating technology that performs the same tasks as modern technology (robots, tanks, ATVs, machine guns, planes) using only the technology and materials available form the turn of the century era.

Wikipedia has a good article on Steampunk: http://en.wikipedia.org/wiki/Steampunk

Well thats what we have so far, and were going to be fleshing it out over the duration of the semester, till we have a completed product before Christmas.

Heres a sketch I did, trying to get some ideas for a main character:

Herosketch

Categories : game design

Terrible Television: conclusion

2007.07.03

Finally getting around to uploading some screen shots and step-by-steps of the artwork from Terrible Television, the cell shaded FPS my team and I built this past semester.

Keep in mind, before you start comparing it to like, screenshots from Unreal Tournament 3 just remember that this was our team’s first 3-D game, created on an educational SAGE engine that was created by the Comp Sci prof whos head of the gamer’s programming class, and it was good enough for the bad dudes at Terminal Reality and Gearbox to give us second place in our yearly competition with the other teams from UNT. (First place was a group of realy boss seniors who had been doing this for awhile).

all modeling done in Maya 7.0 because thats the latest version they had on the school computers.

These are mainly screenshots of my main contributions to the game, mostly texturing and a few models.

Drone Boss

Guitar Gun

Sentry gun texture

Some buildings I textured.

Buildings I textured

The ‘Generator’

screeniea.jpg

A crazy walk way area

walk way

Well that about wraps it up. Were starting on a new Half Life 2 mod now called ‘RAKET’. Its going to be a capture the flag style FPS featuring (tenativly) 2 teams with 4 playable classes each. The team is being led by Justin Pierce and were still looking for artists and programmers who are interested in a serious commitment.

Also, my friend Riley Cordova and i are starting a flash game in the fall. So far the only plans we have are for a steam-punk themed RPG. Ill update when we have more information.

Categories : game design

Getting the ball rolling…

2007.01.23

concept sketch 1

Just in case someone will be reading this, Ill add a formal intro.

Im Christina Day, and this is my art journal where Ill be posting my current projects, ideas, assignments, and anything else I deem worthy of posting on the internet.

That said, Ill start with some notes on my current game design project. Were developing a third person shooter in which the main character is an ‘invader zim’-esque robot. were discussing using a music theme, having the robot character wear headphones, maybe incorporate a music selection feature.

Im uploading a colored concept sketch i came up with to give us a place to start.

Categories : game design